Freitag, 29. August 2014

A summary from the centrum ok traininglab.

I here resume my time as a member in the training committee of centrum ok, this absolutely outstanding club in many concerns. One of these is that the club consist mainly of people in the middle age, mainly beginners or coming back after longer absences and pretty few holding on since youth. As the club was only founded eight years ago it has a nice lack of tradition which gave me the opportunity to test some orienteering trainings I was theorizing about earlier or to which I was inspired by others.

Generalisation / contour lines

r.du..d m.p

Concept: The map is reduced on the leg (only contours and some important symbols) but complete inside the circle.
Conclusion: Pretty demanding.


The route test (I against I against I)

Concept: The participant runs the same loop three times on different routes to really evaluate his/her route choices.
Conclusion: Interesting

Just a looong leg 

Concept: What the name says: Just a looong leg.
Conclusion: Fun I GPS and 2DRerun are involved.

Being Jerk R. m.m.

Concept: A night-training for beginners. A veteran leads a group of beginners through the course  and loudly shares his concepts and reflections.
Conclusion:  Pretty effective and good for the integration of the new ones into the club.


 The tree moves (compass-training)

Concept: Here we trained  proper compass handling by focusing on the bodies moves. (1. To hold a direction turn your body until compass, map and the bodies vector get in accordance.  2. While the bodies temporary leaves the accordance, keep map and compass in it by outbalancing with your arm 3. If you change direction you are aiming to, turn your map and then bring everything into accordance)
Conclusion: Positive response

Compass Maze

Concept: This is supposed to be a compass training in three parts: A long leg, a maze and a series of short, turning controls. Especially the maze is demanding as it forces the participant to work with most objects only on-sight.
Conclusion: Very demanding.

 Stay on the line

Concept: Another night compass training. This time the task is to stay on the use the compass to stay on the purple line wherever it is applied.
Conclusion: Demanding and useful.

Pac Man Maze

 Concept: Another maze with the special feature, that "monsters"  may not be are moving inside the maze which may not be intersect.
Conclusion: Demanding fun!

The straight corridor

Concept: Straight corridors to train a combination of compass and detailed navigation
Conclusion:  Useful, especially in terrain which otherwise is known or as dominant track network.

 Broad view


Concept: Participants try to stay on the line, masking the map. That way they are forced to navigate the map aside the line to succeed.
Conclusion: Tough and useful.

On sight orienteering

Concept: A control is punched as soon as it is spotted (I got this from okansas). Most of the controls are marked with a colored ribbon. Some have actually flag. There the team switches role from  spotter to controller and vice versa.
Conclusion: Demanding for the participants and the organizer

The  eagle eye

 Concept: Training in pairs (spotter & controller). On the way to the control the pair must mandatory spot the objects marked by green circles. Pointing out shall happen as early as the object gets in sight. To put the pressure on the spotter, the controller will point out that s/he saw the object about ten seconds after it happened. Change of the rolls as soon the spotter spotted the regular control or the respective object. Discussion after the training on the different usability of objects as beacon.
Conclusion: maybe a bit too much? Nice layout by Daniel though.

The Sailor

Concept: Another anti-corridor combined with the some "missing control objects". Both aim to train a broad view.
Conclusion: Demanding and useful (plus nice layout by Daniel)


Golf orienteering

 Concept: Train longer map contacts by trying to minimize them.
Conclusion: Fine and Fun.



Concept:  the performance in our club is spread. So you need to think of training setting fun for everybody. In this case me and Daniel tried to keep the group together by letting the pack leaders run some extra controls. We therefore grouped the controls. At every control we fixed pile with a elaborated number of post-its (the earlier in a "group" the more). Participants punched by picking one sheet (as long as there where sheets left). As long as one managed to get a sheet s/he was allowed to continue. Instead as soon as all sheets were picked one should proceed directly to the beginning of the next group of controls.
Conclusion: Fun!

Jukola-training (in pairs)

Concept: On our level   independent route choice at big relays is almost ever the wrong choice. It is more often faster to stay in the pack and to control what the pack actually is doing. In this exercise we build teams of two runners equipped with to different maps (see above). The first leads on the long leg towards his/her control, being there, the second takes over the lead to his/her own forking and than on the following longer leg, while the other, following keeps track on where the pair is actually running to. etc.
Conclusion: Useful.

Jukolatraining with focus on start

Concept: One particular thing with the big relays is, that you never know exactly when to start until 45 seconds before you will have to. In this exercise we combined a pretty common midsummer night-training  with the element of the big relay (not mass-) start element.  We let them start hasty, we let them start late, we let them start alone, in groups and in a chasing position. All directed by a prepared timed script which is read at the start. Another element I used here where unanounced forkings.
Conclusion: Fun and useful to simulate.

Tactics and fun

Team Orienteering

Concept: A team has to complete a course (punch the controls in the right order) but must not stay together all the way.  This is a common competitive discipline in Switzerland. The course should open the many possibilities to short-cut opening up for the tactial and coordinative game.
Conclusion: Fun!


Concept: A one hour score orienteering with the specialty, that the participants are only allowed to pick a certain number of controls before returning to the starting point. The number for each turn is defined by how good they perform with darts. Thus something like biathlon.
Conclusion: Fun.

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